Control: 40k Army Choices…
I, Dalton Lewis, play Warhammer 40k. It’s the most difficult and interesting strategy game that I know. I know a lot of players with different approaches to the game. One of the most interesting and difficult choices is which faction to play with.
I remember when I first started that someone played all tanks against me in early seventh edition. This list takes advantage by making most weapons mostly useless. I had a few chaos marines and one plasma gun that could hurt a tank because I was just starting. That’s it. He just had tanks. It was an annihilation. I played him a year later with taudar and defeated him. A year after starting I played with three riptides with ridiculous firepower, a Lynx, and one or two Wraithknights. That army wrecked people. I haven’t heard from him since.
Philip plays to win tournaments. He has Sisters of Battle and makes that army go as far and as fast as he can. He then encourages me to play armies that are, well, overpowered. It’s a little bit of hypocrisy, but worse things have happened. He has won tournaments with a lot of people, and he has won a lot of tournaments with a dozen or so people. He buys way too many miniatures and falls in love with one army or another. He is a friend of mine.
Terry won’t play a competitive army; he’d rather play tyranids or grey knights. He wants to play with an army without any invulnerable saves for most of his units. He has units which die quickly and often. Let’s face it — the tyranids, the traditional bad guys, will rarely be given better minis than the cool, popular, heroic space marines, and that is a shame. He is an ex-drill sergeant and takes bullshit from no one. He raises two teen boys and teaches them integrity and respect and hard work.
I know a guy who plays chaos. He has played chaos for the five years or so that I have known him. He is skinny, loves Harry Potter, and works at a tech job. He rarely loses, and he plays chaos. He played a lord discordant, some obliterators, and a double thermal knight. He had a smallish army which won him just about every game. He had chaincannon havocs. Do you know what is significant about those units?
Those are the units that lost me almost every game. Think about that. He’s so good that he can win with the same composition as me — and I lose most games. He’s that good. When we played he outranged me and had units that could take a huge beating before going down. I couldn’t do anything against him.
Then there are the cheaters: a lot of them. They get caught regularly. They are the people who lie about the die roll or make up shady rules that aren’t legitimate. They lurk in the middle of every tournament, above me but below Terry and Philip.
Then there are the people who follow the meta. They take whatever army is the new hotness, switching to the best army every time something new starts to win tournaments.
I might review the ad mech codex in more detail in a future post, but for now that’s some of the decision making involved with the game.
Thanks, and take care, friends.